We'll begin loading up our RPG_RT.exe in ResHacker, then open the Icon folder, you should see 4 sub folders named 1, 2, 3, 4. In this tutorial I will teach you how to insert your own homebrewed icon. Tired of the default RPG Maker icon? Want to change it? Look no further! When you've made your icon, proceed with the tutorial. Once you've gotten one of the files above, start making your icon (32x32). If you do not have Photoshop, I recommend Icon Maker. Place it in \Plug-Ins\File Formats in the Photoshop folder. ico extension here, it will allow you to save files as. This tutorial covers the method of replacing the icon. I've finally managed to get around to writing the final tutorial. That's it you've succesfully replaced the EXFONT with your own! Open the EXFONT folder, and open the file within it. It should show up in the box on the left side, make sure you click Replace. Right click the file in the EXFONT folder and click on Replace Resource.Ī window will pop up showing the EXFONT file.Ĭlick on the button saying Open file with new bitmap. Now that you're done with that, we'll want to insert it onto the old one. Insert the symbols you want to use for your game. Each icon takes up about 12x12 pixels, so you can only use something that is exactly that or smaller. īe sure to save it as a bitmap and load it up in whatever program you do your graphical work with, for this specific task I use MS Paint. What if one would like to replace these icons with his/her own? I will teach you how to do so in the following steps.įirst you'll need load up your RPG_RT.exe in ResHacker, open up the bitmap folder and scroll down till you see EXFONT open that folder right click the file in it and select Save. This is the second part of my lessons on editing RPG_RT.exe with ResHacker.Īlmost everyone has seen the symbols that are used in RPG Maker games, for example the sword icon. Type in the following and click add resource when you're done.Ĭongratulations, you've now succesfully replaced the Enterbrain logo. A few options will popup, such as Resource Type, Resource Name, and Resource Language. Ī window will pop up, click Open file with new resource. Open it up and make your own logo.īefore inserting it, we'll have to import it in RPG2000/2003.exe as an XYZ image, so do that first.Īfter you've done that it's time to import it.įirst you will need to delete the other XYZ logo, so right click it and press Delete Resource Īfter you've done that you will need to insert your own, so click the action tab and click Add a new resource. Now open it up in the program you use for your graphical work, like Photoshop or Paintshop Pro. Save it as an XYZ image, (preferably in your RM2k/3 project folder)Īfterwards open up RPG2000/2003.exe and import it as a PNG image. Next load up your RPG_RT.exe, (do not worry if you screw up the file while trying to replace something, ResHacker always makes a backup called filename_original.exe, in this case RPG_RT_original.exe) you'll see a selection of folders, so open up the one called XYZ and the LOGO1 inside of it, select the file called 0 and click the action tab and then click Save resource as a binary file. In the following steps I'll teach you how to export it and importing it again. What if we'd want to edit it? Well first we'll have to export it. So we've all seen that the splash screen when loading RPG_RT.exe says Enterbrain. What is also worth mentioning is that the program is freeware and therefor you do not need to pay anything to download it. It is a utility that is used to view, modify, rename, add, delete and extract resources in 32bit Windows executables and resource files. How to edit RPG_RT.exe with Resource Hackerīefore we begin, you'll need to download Resource Hacker. I plan on writing a third one soon, explaining how to insert your own icon. It is now a year since I first posted these tutorials on PC, and in accommodation to that, I have brought these tutorials back.
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